{"id":"uis.uis-ictskillpcpr-ag25t74.ecu.annual","dataset_id":"uis-ictskillpcpr-ag25t74","indicator":"uis-ictskillpcpr-ag25t74","geography":"ECU","frequency":"annual","unit":"percent","start_period":"2022","end_period":"2023","org":"UIS","original_indicator":"ICTSKILLPCPR.AG25T74","url":"https://databrowser.uis.unesco.org/indicators/ICTSKILLPCPR.AG25T74","retrieved_at":"2026-11-07T23:22:27+00:00","version":"1","geography_name":"Ecuador","region":"Latin America & Caribbean ","observations":[{"period":"2022","value":1.7,"flags":""},{"period":"2023","value":1.3,"flags":""}],"indicator_name":"Proportion of youth and adults that programmed or coded in digital environments (e.g. computer software, app development), 25-74 years old, both sexes","topic":"Education","source":"uis","provenance":{"organization":"UIS","original_indicator":"ICTSKILLPCPR.AG25T74","url":"https://databrowser.uis.unesco.org/indicators/ICTSKILLPCPR.AG25T74","retrieved_at":"2026-11-07T23:22:27+00:00","version":"1","license":"see source"}}